Monday, January 24, 2011

Castlevania: Harmony of Despair for XBLA Review

Graphics:
The graphical style in this game is one that fans of the series are sure to be familiar with. It reuses many of the same backgrounds and sprites from previous Castlevania games starting with Rondo of Blood and all the way up through the more recent games on the Nintendo DS. For this being an Xbox live arcade game that is perfectly acceptable since the graphical style invokes a sense of nostalgia. But for people that may be new to Castlevania games they may consider the graphics to be poor. Let me talk about the camera, now you have very good control over how much the game is zoomed in or zoomed out which allows you to even zoom out far enough to see the entire castle. This is very neat especially when your the first to make it to the boss room and want to see how close your teammates are to joining you. The frame rate in this game is solid. There's typically lots of different magic, attacks and enemies flooding the screen and the frame rate always stays constant and never bogs down.

Sound:
The music, sound effects and voice acting in this game is all very good overall. Some of the sound effects are reused from previous titles like many of the assets of the game but they all seem appropriate for the action they are trying to convey. The voices in this game for each character are all very well done. My only complaint is that some of the characters can be heard no matter how far from you in the castle they are. But you can always adjust the sound settings to fix this. The music has always been a high point in the Castlevania franchise and it's no different here. The music is top notch, most of the tracks are remixes of old tunes fro
m previous Castlevania titles.

Gameplay:
Basically your objective throughout the game is to reach the boss of each level and defeat him. Upon defeating the boss you'll receive a special chest which typically contain some of the best loot in the game. Sounds simple but some of the levels can tend to be very complex at first but once you get the hang of them you'll find yourself able to burn through them in le
ss than 5 minutes. It plays and controls like a typical Castlevania game if you've played any of the DS games over the recent years you know what to expect. There's initially 5 characters to choose from but more released as DLC (see DLC section). The 5 characters are: Jonathon & Charlotte (Portrait of Ruin), Alucard (Symphony of the Night), Shanoa (Order of Ecclesia), and Soma (Dawn of Sorrow). There's plenty of variety with the base characters so you should find at least one that suits your play style. The game supports up to 6 player co-op and when you collect chests everybody gets their own loot drop so there's no worries of somebody hogging it all.

DLC:
As of the time of writing there has been a considerable amount of DLC released for Harmony of Despair. There has been 3 new levels, 2 music packs and 4 new characters (Julius Belmont, Richter Belmont, Maria Renard & Yoko Belnades). The new levels contain an all new boss and new musical tracks as well which is a nice addition. The new characters can use some of the same equipment you already have from playing previous characters but also have some exclusives as well. The DLC initially seems overpriced but after playing through it many times you quickly realize that you get your moneys worth. There's still more to be released in the coming weeks and I'd say if you really enjoy the game check it out as it definitely adds a lot to the experience.

Conclusion:
Although I've enjoyed the game with the highest of praise, I can't say I recommend it for everyone. This game does a lot to keep fans of the franchise happy and by doing so it might alienate some of the newer players who have never played a Castlevania title. So I do recommend this as a buy, but if you're still on the fence definitely check out the demo on the Xbox live marketplace but be warned as the demo does not do justice to how awesome this game is. Especially since it shines in 6-player co-op if you happen to have some buddies to play with.

Sunday, January 2, 2011

TMNT for Gameboy Advance Review


Graphics:
The graphics are exactly what you'd expect from a GBA game. A very cartoony style that suits both the franchise and the game perfectly. There's a nice hit display on the right side showing how long of a combo you have and also you earn bonus points for stringing together longer combos. Also at the top of the screen you can find your health bar and your special meter which when full allows you to call in the turtle you selected as your co-op partner for some help. Even when the action on screen gets hectic and there's plenty of baddies to battle the framerate always stays constant. There's never a moment where the action bogs down which is definitely a high point for the game since it's very detailed and often there's many things going on.

Sound:
The sound department of this game is certainly top notch. The sound effects all seem appropriate for the effect they are trying to portray. The musical tracks of this game are very catchy. In particular I find myself humming along to the tune that plays while your viewing the trophy case.

Gameplay:
The gameplay to me is very reminiscent of classic Konami style beat'em ups that were prominent in both the arcades and consoles during the SNES/Genesis era. You have your choice between any of the 4 turtles for most of the levels although 2 of them force you to use Raphael which isn't really a problem since their abilities seem well balanced. There's plenty of variety with both the regular attacks the turtles can do and also using different weapons such as crates, bats and even lead pipes from smashing a parking meter off the streets. There's a nice variety of enemy types and some pretty cool bosses in there to keep you on your toes. Your characters do level up which is a nice little touch and also there's shops on the streets where you can purchase stat bolstering items. In between missions you will be in the turtles lair (the sewers of course!) which is connected to the streets where you can visit shops, play mini-games and even battle an endless horde of baddies to hone your skills. Also a nice touch to the turtles lair is a "trophy case", this case is basically the games version of achievements which is a very nice little touch.

Conclusion:
So is this game worth hunting down for a handheld system that is simply a thing of the past. The answer is a very emphatic YES! The bottom line is this game is great, if your a fan of the TMNT franchise and of classic style beat'em ups this game is an absolute must buy. Doesn't matter whether you dust off the GBA or pop it in your DS lite there is plenty of fun to be had here. Sure the experience is rather short (shouldn't take you more than 3-4 hours first playthrough on normal). But the game is an absolute joy to play. The graphics, music and gameplay all compliment each other perfectly for this obvious hidden gem. Considering this game came out after the DS was hot and the GBA was a thing of the past I'm willing to bet most people missed out on this intially just as I did. Your best bet to find this game now would probably be local stores that sell older used games or a site like ebay. I picked up mine on ebay for $4 so even given how short the game is the price is certainly right.